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Paintzle

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Devlog

  • Devlog #4: NPC Designs in Paintzle
    December 18, 2025 by RonghaoLuo
    What I worked on: I implemented NPC behavior for the Prey in Paintzle and explored two AI approaches: a state-based system and a command-queue-based system. I ultimately chose the state-based approach... Continue reading
  • Devlog #3: Object Pooling in Paintzle
    December 18, 2025 by RonghaoLuo
    Problem: Projectile and NPC instantiation and destruction are frequent during the gameplay in the challenge room. Investigation: Profiling showed Instantiate calls appearing during challenge, but at t... Continue reading
  • Devlog #2: Colour Detection for Paintables
    December 18, 2025 by RonghaoLuo
    Context: In Paintzle , there are currently two types of paintable objects: static and grabbable. Static paintable objects are things like a wall, a pillar; anything that can be painted and doesn’t m... Continue reading
  • Devlog #1: Scene Management and Manager Design
    December 17, 2025 by RonghaoLuo
    Hi there, welcome to the first devlog of Paintzle . About: In this post I will talk about scene management and manager pattern used in Paintzle , my first-person puzzle shooter powered by Unity. What... Continue reading
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