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Devlog #4: NPC Designs in Paintzle
December 18, 2025
by
RonghaoLuo
What I worked on: I implemented NPC behavior for the Prey in Paintzle and explored two AI approaches: a state-based system and a command-queue-based system. I ultimately chose the state-based approach...
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Devlog #3: Object Pooling in Paintzle
December 18, 2025
by
RonghaoLuo
Problem: Projectile and NPC instantiation and destruction are frequent during the gameplay in the challenge room. Investigation: Profiling showed Instantiate calls appearing during challenge, but at t...
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Devlog #2: Colour Detection for Paintables
December 18, 2025
by
RonghaoLuo
Context: In Paintzle , there are currently two types of paintable objects: static and grabbable. Static paintable objects are things like a wall, a pillar; anything that can be painted and doesn’t m...
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Devlog #1: Scene Management and Manager Design
December 17, 2025
by
RonghaoLuo
Hi there, welcome to the first devlog of Paintzle . About: In this post I will talk about scene management and manager pattern used in Paintzle , my first-person puzzle shooter powered by Unity. What...
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